![]() ![]() This is the result of this process, and shows a single repeating unit: This involves identifying the repeating unit of the texture and isolating it, followed by increasing the contrast between the different elements as much as possible. Our aim in the GIMP is to simplify the image as much as possible, so that later the automatic extraction of the pattern can be achieved with minimal input from us. For this tutorial I’ll be using one of the free textures from : ![]() I’ve come up with a method for generating tileable raster/vector/3D curve based patterns from photos that automates some of the tedious parts and gives good results, using the free and open source softwares GIMP, Inkscape, and Blender. Trying to isolate a tileable pattern from a photo or sketch to use in your 2D and 3D projects can be a pain, and often involves tedious tracing of patterns by hand.
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